Rationale
This unit plan has been prepared and designed for a Prep class. With the recent floods in Rockhampton students have been studying many aspects of water and its uses. As a component of this unit, students will examine what lives in the water. The first step in the development of this unit was to profile my learners. Due to time constraints, profiling of the students has been carried out through classroom observations and conferencing with my mentor teacher to gain an understanding of the student’s current level of skills and knowledge and to identify any specific needs.
The class is made up of twenty-two students, fourteen boys and eight girls. The class can be broken down further to six high achievers, twelve average students and four low achievers. There is also one student who is identified as Autistic and at times resists engaging in certain literacy and numeracy activities. However, this student has a fascination with technology and usually engages in activities in which ICTs are utilised. For this reason, ICT’s will be integrated into this unit to support this student’s learning. Prep students are currently participating in a multisensory play based curriculum which addresses the auditory, visual and kinaesthetic learning styles. Moreover, the mentor teacher recommends that when the students are learning a new skill it is best to use explicit step by step instruction with demonstrations and allow students hands on practice. Currently, students have a basic knowledge of sea creatures and have demonstrated a keen interest in sea creatures when reading books, in play and class discussions. It was also noted that students enjoy publishing their work and sharing it with other students, family and staff members. This is evident by numerous displays of recent work around the classroom.
With this in mind, the focus of this mini unit will be exploring what creatures live under the sea and researching about them. The lessons will incorporate whole group, small groups and individual work with a range of activities that are both teacher centred and student centred. The unit will integrate a number of learning areas: Language and Learning/Writing & Shaping, Active Learning Processes/ Investigating Technology, Thinking, Imagining & Responding. Over the three weeks students will acquire, extend and refine their knowledge of sea creatures, develop oral language and research skills and be exposed to various structures of writing e.g. lists. Students will also use technology in a global context to communicate with an organisation affiliated with the subject area. As students work their way through this unit, acquiring knowledge in order to construct new meaning and exploring the possibilities of ICTs they will become more digitally literate. Moreover, they will appreciate how they and society are influenced by ICTs everyday and what part sea creatures play in our environment and lives. In the concluding stages, threads will be drawn together to create an animation of “under the sea” as a final product of their learning experiences.
The Engagement Theory is a conceptual framework for technology- based learning and teaching which takes into account the needs of students learning for life through authentic experiences. According to Kearsley & Shneiderman (1999) “Engagement theory is presented as a model for learning in technology-based environments which synthesizes many elements for past theories of learning. The major premise is that students must be engaged in their course work in order for effective learning to occur.” It requires students to be able to relate to the activity, to create a product and then to donate it back to a prescribed audience. In regards to this unit, students will relate to the content through a personal interest in exploring the environment in which they live. Create a product of their learning through utilising and extending their skills in a wide range of ICTs to produce an animation and donate their product back to their siblings, parents and grandparents to be shared and enjoyed. Furthermore, during the research component of the unit, students will be broken into groups to explore an assigned sea creature. Students will be required to relate with one another through discussions and questions to construct meaning from the acquired knowledge and then come back together with the class to share their findings, demonstrating both the ‘Connectivist’ and ‘Constructivist’ theories to learning.
Integrated SOSE and ICT Unit Plan: ‘Under the Sea’ Animation
Early Years Curriculum Guideline Links:
Language learning & communication: Writing & shaping
- develop understandings of the links between spoken/signed language and written language through collaborative experiences where ideas and experiences are discussed and written down.
- discuss why texts are constructed for different purposes.
Active learning processes: Investigating technology
- investigate products of technology and make connections with ways products are used in everyday life (e.g. computers and emails)
Active learning processes: Imagining and responding
- use information and communication technologies to explore artistic elements, processes and techniques.
- work collaboratively on a project or real-life problem as they generate, act upon, and evaluate ideas, designs and actions.
Active learning processes: Thinking
- choose, with support, how and when to use information and communication technologies to help solve problems or find information.
- gathers information and explores information sources, including using communication and information technology (ICT), in collaboration with others.
What your learners will be learning and demonstrating at the end? (WoW)
Students will learn that:
- Oceans contain many living sea creatures.
- Specific sea creatures live in different parts of the ocean.
- Sea creatures have particular attributes specific to species.
- ICT tools are an integral part of everyday life.
- ICT’s serve both creative and practical purposes.
Students will be able to:
- Demonstrate the structural format of a list.
- Recall and identify at least ten sea creatures.
- Compare similarities and differences between sea creatures.
- Explain the process of creating an animation.
- Recall, speak and record one sentence about a researched sea creature.
- Design and create a sea creature.
What the learners will be doing? How will they be doing it?
- Students will work collaboratively to brainstorm creatures that live in the sea using their prior knowledge. Teacher will scribe student responses and create a sea creature list explaining the characteristics and structure of a list.
- Students will view “Little Mermaid” movie trailer and teacher will read “Commotion in the Ocean” big book to explore and identify other sea creatures to be added to their list.
- Whole class discussion on what questions they have about sea creatures. Students will communicate with an external organisation such as “Underwater World” explaining what the class is learning about and asking if they could provide some information for the class to use.
- Whole class will view “Commotion in the Ocean” animation and observe and participate in a step by step demonstration of a simple animation.
- In small group rotations, students will be guided to research six sea creatures. This activity will be scaffolded through posing of four questions for each sea creature. Students will evaluate and analyse the information presented and construct a simple sentence to be placed on the research page. Copy and Paste webpage address onto IWB for each sea creature. Explain to students that it is important to acknowledge when you have used someone else's ideas. This will have to be put up in the credits of the animation so that we are acting ethically with the information. Remaining groups will be designing and creating their sea creatures to feature in the animation. This is an independent activity to be assisted by the teacher aide.
- In small groups, each student will rehearse one sentence each from the group’s research page to be recorded for the animation. Students to seek accuracy and clarity when speaking. Remaining groups will finish off their sea creature creations.
- Students will plan the sequences of movements for their creatures across the backwashed paper. Students will be responsible for communicating and co-ordinating with each other to move their creatures in turn between photographs.
- Whole group, students will reflect and discuss the process of making an animation, sharing their opinions and ideas on the many different stages of the process. Students to communicate with “Underwater World” to thank them and to send a copy of the finished product for them to enjoy.
- Whole group, students will reflect and discuss the process of making an animation, sharing their opinions and ideas on the many different stages of the process. Students to communicate with “Underwater World” to thank them and to send a copy of the finished product for them to enjoy.
How ICT is embedded into the unit/learning sequence and what it is used for?
- Brainstorming session culminating in a list of sea creatures on IWB.
- Exploration of sea creatures through You-Tube clip projected onto IWB.
- Communicate with “Underwater World” through email.
- View “Commotion in the Ocean” animation from You-Tube on IWB.
- Use of camera on a tripod for photographs and Moviemaker software program projected onto IWB during simple animation demonstration and “Under the Sea” animation.
- Research sea creatures using website.
- Scaffolded research page of questions and responses created on IWB.
- Record audio files for each student using Sound Recorder on laptop.
What the final product will be and who it will be for?
The final product will be authentic hands on experience of discovery and exploration of the natural world through ICT. Students will have a deeper understanding of sea creatures and the part they play in our world and lives and also developed their skills and knowledge in various ICT tools across a broad range of applications. This awareness will give students confidence in using ICT’s in new ways to help build on and extend their learning in school and throughout life. The “Under the Sea” animation is the tangible product of this unit which has been developed for the students themselves to be shared and enjoyed by family and friends for many years. It is the evidence of the student’s collaborative effort and hard work.
How you will align your unit with Bloom’s Taxonomy to support a focus on higher order thinking?
Remembering – at least ten sea creatures and one fact about the researched creature.
Applying – internet search to access and gather information specific to sea creatures.
Analysing & Evaluating –information from website to distinguish which best responds to the posed question.
Creating – an informative animation developed from research.
Reflecting – discussing and sharing opinions about the stages in the process of creating the animation.
Reference List
Kearsley, G., & Shneiderman, B. (1998). Engagement Theory: A framework for technology-based teaching and learning. Educational Technology, 38(5), 20-23.
Siemens, G. (2004). Connectivism: A learning theory for the digital age. Retrieved from CQUniversity Course Resources Online EDED20491 http://www.elearnspace.org/Articles/connectivism.htm